Build #228
This patch is another follow up on the issues discovered in last weeks test session, mostly fixes to voting in alliances, but also a few small but important changes:
1. The general performance "score" is now shown for all beasts, aliens and troops when you open the details view (next to the name). Hopefilly this will make it a bit easier to get a quick overview of whether or not you've assembled a large enough army for a given raid. The score is not an absolute measure of strength but gives a good hint. If an alien lander or wildlife tile has 10x your army score, you are probably going to lose :)
2. A special resource-gathering feature has been added to tiles with ruins. This allow small armies stationed in ruins to gather the resources they need to survive. Note that it only allow up to an equivalent of 100 mercenaries to live there for free - armies larger than that will still consume more food and energy than the ruin can produce.
Finally, a general tweak has been made to placement of items on the map to make them blend in a bit better.
Files
Get Deep Rift 9
Deep Rift 9
Multiplayer strategy gaming on the alien world of Deep Rift 9
Status | In development |
Author | Norsedale |
Genre | Strategy |
Tags | 3D, Massively multiplayer, Sci-fi, Unity |
Languages | English |
More posts
- Build #251Apr 04, 2021
- Build #248Mar 21, 2021
- Build #241 and a lesson about temporary filesFeb 26, 2021
- Build #235 Test NightFeb 18, 2021
- Build #232 Battle Sound EffectsFeb 17, 2021
- Build #226 Lots of tiny fixesFeb 13, 2021
- Build #227Feb 13, 2021
- Build #224Feb 07, 2021
- Build #222 Chat, Tutorial Character and Animated Army MarkerJan 25, 2021
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