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Deep Rift 9
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Devlog
Build #251
April 04, 2021
by
Norsedale
Build #251 is up - A small but important update since it fixes the ongoing issue of the area production bonus. The problem was that it was basically not calculating the area correctly. Or rather, it w...
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Build #248
March 21, 2021
by
Norsedale
Build #248 is up along with a clean slate database... For those who wonder, there are generally three reasons why we would want to clear the database: It's corrupt / broken The game is over, we got ou...
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Build #241 and a lesson about temporary files
February 26, 2021
by
Norsedale
Build #241 is an (almost) transparent update from the clients perspective. It fixes a subtle backend issue that has probably been teasing us for a while in various ways. This might get a little techni...
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Build #235 Test Night
February 18, 2021
by
Norsedale
Build two hundred and thirty five... Last minute tweaks before tonights game session - don't be late :)...
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Build #232 Battle Sound Effects
February 17, 2021
by
Norsedale
Update to battle sound effects - better audio scaling on zoom in/out, way more sound effects, better distribution of sound effects and new volume control in settings. Speaking of settings, the Setting...
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Build #228
February 15, 2021
by
Norsedale
This patch is another follow up on the issues discovered in last weeks test session, mostly fixes to voting in alliances, but also a few small but important changes: 1. The general performance "score"...
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Build #226 Lots of tiny fixes
February 13, 2021
by
Norsedale
Build #226 is a long list of small updates, in no particular order: Various animation and material fixes (spider hunter was upside down, GiAni weapon fx was lost, red reaper did not loop correctly, Cr...
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Build #227
February 13, 2021
by
Norsedale
And a quick hot-fix for things that broke in #226 Build #227 * Try to avoid empty slots in crates * Adjusted cube cost for completing job * Place SpiderHunter in correct rendering layer * Swamp creatu...
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Build #224
February 07, 2021
by
Norsedale
This update is just a small patch to the alien-lander rewards which were a bit too generous due to a server-side bug. We've also adjusted the overall scores of the different troop types, beasts and al...
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Build #222 Chat, Tutorial Character and Animated Army Marker
January 25, 2021
by
Norsedale
This patch fixes a number of small issues that has been lingering for a while: The path marker for troops is now animated Chat now has a separate tab for private and public conversations (we plan to a...
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Build #221
January 24, 2021
by
Norsedale
It's been a number of updates, both server and client side, since we last posted anything, so let's see if we can catch up on what has changed. One of the bigger visual changes is that the Anarok has...
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Build #215
January 03, 2021
by
Norsedale
Build 215 introduces glorious crates of goodies. Crates comes in 4 varieties of which only the first 3 are currently enabled: Activity Crates are awarded while you are on-line and the timer resets as...
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Build #214
December 30, 2020
by
Norsedale
This update is mostly a bugfix for small issues in the mission UI. The next update will include a new creature: The mighty Anarok, and will also introduce a goodybag system that will help keep the whe...
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Build #212
December 29, 2020
by
Norsedale
This update finalizes the basic alliance interface and adds the first true alliance feature: Benefits. With alliance benefits, alliance members can vote to spend alliance funds on various boosters and...
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Build #208
December 13, 2020
by
Norsedale
This update is mostly an experiment with the visuals of troop movement - using colors to indicate the intent of the movement and actual 3D models instead of abstract icons to hint at what's being move...
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Build #202
November 24, 2020
by
Norsedale
Build #202 completes the new onboarding and improves overall client-side performance. Uninspected enemy cities are no longer displayed as wireframe, but instead appear as an empty city with a "cloakin...
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Build #201
November 22, 2020
by
Norsedale
Build 201 is available for download. This build all but completes the new onboarding and tutorial - there's still a couple of minor tweaks we want to do to the launch screen, and probably quite a few...
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Build 194
October 27, 2020
by
Norsedale
Build 194 of DeepRift 9 is out! This update brings back the mission feature in a new and improved version, adds some finishing touches to highscore and challenges, and fixes a ton of bugs. It also mar...
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Build 175
October 10, 2019
by
Norsedale
Build 175 marks the second phase in the UI update and includes all the procurement screens for buildings, troops and defences. The new layout ties everything city specific together in the top header m...
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Build #165 Uploaded
April 14, 2019
by
Norsedale
Build #165 adds area penalty to production. The area penalty is based on the average area covered by your cities so that you have 100% production capacity only if your total land area divided by numbe...
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Build 152
June 12, 2018
by
Norsedale
A new server and client build is up. First of all, thanks a ton to all who helped test the game the past few weeks - we've fixed a couple of really nasty bugs that would have taken a long time to fin...
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Build 151
June 08, 2018
by
Norsedale
We're experimenting a bit with different ways to render the player cities - both to make them more unique but also to provide more information "at a glance" without having to actually select ecah city...
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Build 150
June 06, 2018
by
Norsedale
Just uploaded build 150 which fixes a client-side issue (regression bug) that prevented ordering of landers. The build also have a couple of other minor tweaks to the tutorial and backgrounds of trans...
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Build 149
June 04, 2018
by
Norsedale
Build 149 introduces a major change to the DR9 map. The map is (and always was) procedurally generated and while great care has been taken to avoid repeating patterns in the terrain, it was still an...
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