Build 149 introduces a major change to the DR9 map.
The map is (and always was) procedurally generated and while great care has been taken to avoid repeating patterns in the terrain, it was still an endless map of the same basic landscape. The only strategic attribute of the map was that water and mountains prevented base building and some places had better access to ruins.
With build 149 this changes a lot. There are now 4 types of basic landscape and each tile is some mix of those 4 landscapes. The mix, along with a small random modifier, determines how much of each resource a base can produce on a given tile. The difference can be quite substantial so picking exactly the right spot for your base is now very important.
The landscape types are rain forest, swamp, wasteland and rocky. Generally forest produces the most food, swamp and wasteland produces the most energy while rocky produces most metals. Rain forest and swamp has a penalty on metals, wasteland has a penalty on food while rocky has a penalty on energy.
To figure out whether a given tile is a good candidate for a new base, check your spyreport
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A new "Geological Data" section has been added with details on the local landscape and it's bonuses.
You can also tell the different landscape apart by their color, texture and vegetation density. Rocky is barren and grey-ish, wasteland is more yellow, while forrest is green and heavy on vegetation. Swamp has tints of red and orange and different vegetation.
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Other notable fixes and updates:
* Fixed picker "recall troops" button
* Changed layout of battlereports
* Fixed bug in send-mail (kept clearing the fields)
* New music track
* Sound stage for troops (WIP, currently not properly sync'ed to anims)
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