Build #165 Uploaded
Deep Rift 9 » Devlog
Build #165 adds area penalty to production.
The area penalty is based on the average area covered by your cities so that you have 100% production capacity only if your total land area divided by number of cities is 40 tiles or more.
If you have less than 100% capacity, all areas that you can reclaim by simply attacking them and killing whatever is there, will light up with a red crosshatch pattern. Destroying neighbouring enemy cities will give the same benefit but are obviously a lot harder to knock down, so they're not highlighted.
Files
deep-rift-9-win.zip 386 MB
Version 165 Apr 14, 2019
deep-rift-9-mac.zip 364 MB
Version 165 Apr 14, 2019
Get Deep Rift 9
Deep Rift 9
Multiplayer strategy gaming on the alien world of Deep Rift 9
Status | In development |
Author | Norsedale |
Genre | Strategy |
Tags | 3D, Massively multiplayer, Sci-fi, Unity |
Languages | English |
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- Build #226 Lots of tiny fixesFeb 13, 2021
- Build #227Feb 13, 2021
- Build #224Feb 07, 2021
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