Build 152

A new server and client build is up. 

First of all, thanks a ton to all who helped test the game the past few weeks - we've fixed a couple of really nasty bugs that would have taken a long time to find without your help :)

Secondly, we have some vacation time coming up so updates will slow down over the next 2-3 weeks - if something critical pops up we'll try to get it fixed quickly (so do let us know if you find something), but otherwise expect the next regular update sometime early/mid July.

Here's what's included in this build:

  • Fixed attack bug that would cause players to attack themselves if sending multiple attacks and the first one succeeds.
  • Fixed attack bug that would cause players to loose armies send against aliens if the alien lander was destroyed before they arrived
  •  Fixed "leave base" command so that the location properly reverts to wildlife instead of becoming a dead player owned tile
  • Added animation to Red Reaper
  • Added animation to Spider Hunter
  • Fixed firewall charge indicator in left bar (always showed 100%)
  • Fixed battleview next/previous buttons so you can once again select between multiple ongoing battles at a given location
  • Updated city texture
  • Various adjustments to fire and battle particle systems

On a side note: If you're using the app to upgrade, this is just a 7.7MB patch on Windows and a 26MB patch on Mac (No, Mac people are not getting extra content, they just have to download more to get the same ;) - it's probably down to a combination of how Unity assembles the binary and the way itch applies its patches)...

Files 332 MB
Version 152 Jun 12, 2018 336 MB
Version 152 Jun 12, 2018

Get Deep Rift 9

Leave a comment

Log in with to leave a comment.